Clark Quinn at Best Practice Institute
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Expert Detail

Biography

Clark Quinn, Ph.D., is a recognized leader in learning technology strategy, helping organizations take advantage of information systems to meet learning, knowledge, and performance needs. Projects in which he has led design include educational games, mobile learning applications, performance support tools, online conferences, web-based learning, effectiveness evaluation methodologies, and intelligent systems. The projects have been recognized in a variety of ways, including being chosen for presentation and awards. He keynotes both nationally and internationally, and is the author of numerous articles, chapters and the book Engaging Learning: Designing e-Learning Simulation Games.Clark Quinn, Ph.D., is a recognized leader in learning technology strategy, helping organizations take advantage of information systems to meet learning, knowledge, and performance needs. His approach is cognitive design, combining what we know about how people think and learn with comprehension of technology capabilities to meet real needs. He combines a deep background in cognitive science, a rich understanding of computer and network capabilities reinforced through practical application, considerable management experience, and a track record of strategic vision and successful innovations. He regularly speaks and writes about human performance technology directions.nnnnHis interest in computers and learning started at UC San Diego where he designed his own major in Computer-Based Education, and was part of a research project using email for classroom discussion (in 1979!). Clark worked at DesignWare as an educational computer game designer and programmer before returning to UCSD to acquire a Ph.D in cognitive psychology. He subsequently conducted research at the Center for Research in Mathematics and Science Education at San Diego State University, and at the Learning Research and Development Center at the University of Pittsburgh.nnnnHe spent seven years in Australia at the University of New South Wales, where he taught interaction design and researched and published on the design of engaging, effective, interactive learning environments. During his time in Australia he branched out and held the position of Multimedia Manager for Open Net and then served as Director of Education Technology for Access CMC, both initiatives of the Australian Government. He returned to California to take the position of Director of Cognitive Systems for Knowledge Universe Interactive Studio, where he built and led a team that developed an intelligently adaptive learning system.nnnnClark has been involved in the design, development, and/or evaluation of a wide variety of educational technology. Projects in which he has led design include educational games, mobile learning applications, performance support tools, online conferences, web-based learning, effectiveness evaluation methodologies, and intelligent systems. The projects have been recognized in a variety of ways, including being chosen for presentation and awards. He keynotes both nationally and internationally, and is the author of numerous articles, chapters and the book Engaging Learning: Designing e-Learning Simulation Games.

Resources

On-Demand Learning Sessions


From Execution to Innovation: Strategically Enhancing Organizational Learning Through Technology

Learning Session | Published: May 07, 2013

Organizations are trying to improve their execution, and increasingly recognizing that innovation is the key to competitiveness, yet their support for these are largely idiosyncratic and certainly not integrated. In client engagements across a number of Fortune 500 companies and major technology or...
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